Now i'm not a dev, just an experienced end-user, who discerns patterns from a large data set. I'm not arguing it can't be pretty, or even well made.īut Unity just has major limitations that are impossible for any trained eye to overlook. But that's kinda my point, it's a crutch.ĭunno when we went from wanting a high enough fps if u have the hardware, to just "30 fps is fine with the best hardware money can buy, but it's still blocky, blurry, grimy, shimmery".Īnyhow, i know for some reason unknown to me, the ability to play a game that doesn't look like shit at a fps that's scaled to the hardware you have, is unpoular.Ĭlick to expand."Looks aren't everything", is the key issue in this discussion. It's only made with Lumen GI in mind, dunno why you are even able to disable it. If you disable Lumen GI in this game, the entire game becomes bland and awful. But there's a limit to how bad you'll want things to look. Which i usually get with some tweaking from every game but the bad console ports, that balances visual fidelity with performance, and i know how. I need 117 fps at 3440x1440 at all times, on a 3080 and mid-high hardware. Instead you get graphics that honestly could be outdone by 20 year old games. ![]() It's like all that fancy tech serves no purpose, because to run it you need hardware that doesn't exist.
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